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You can use any lineage (race) from the player's handbook or choose an option from here:
Strength +2, Wisdom +1
You are Medium or Small. You choose the size when you select this lineage.
Your walking speed is 30 feet.
Your claws deal 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
You can hold your breath for up to 1 hour.
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
Your character can speak, read, and write Common and one other language.
Constitution +2, and one other ability score of your choice increases by 1.
Your size is Medium.
Your speed is 30 feet.
Constructed Resilience:
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, your armor can't be removed from your body against your will.
You gain one skill proficiency and one tool proficiency of your choice.
You can speak, read, and write Common and one other language of your choice.